[{"data":1,"prerenderedAt":633},["ShallowReactive",2],{"content-/mechanics/skills/charged-dash-of-projection":3,"children-/mechanics/skills/charged-dash-of-projection":632},{"id":4,"title":5,"accessibility":6,"ascendancy":6,"author":7,"body":8,"budget_tier":6,"build_tags":6,"class":6,"class_type":6,"complexity":6,"created":539,"damage_type":597,"description":78,"document_type":598,"extension":599,"forum_guide":6,"game":600,"gem_color":601,"investment_tier":6,"item_class":6,"league":602,"league_phase":6,"league_start":6,"league_type":6,"level":6,"level_requirement":603,"market_context":6,"meta":604,"navigation":615,"patch":616,"path":617,"pob_link":6,"profit_per_hour":6,"progress_stage":6,"rarity":6,"ratings":6,"seo":618,"skill_tags":619,"skill_type":624,"status":625,"stem":626,"strategy_tier":6,"tags":627,"updated":539,"video_guide":6,"video_update_328":6,"weight":6,"__hash__":631},"content/mechanics/skills/charged-dash-of-projection.md","Charged Dash of Projection",null,"poe-aio",{"type":9,"value":10,"toc":571},"minimark",[11,15,20,55,60,68,79,85,89,93,125,129,135,139,239,243,250,256,262,266,270,296,300,320,324,327,347,351,356,373,378,395,399,403,477,481,487,493,499,503,511,515,543,547],[12,13,5],"h1",{"id":14},"charged-dash-of-projection",[16,17,19],"h2",{"id":18},"overview","Overview",[21,22,23,31,37,43,49],"ul",{},[24,25,26,30],"li",{},[27,28,29],"strong",{},"Skill Name:"," Charged Dash of Projection",[24,32,33,36],{},[27,34,35],{},"Skill Type:"," Active Attack (Transfigured)",[24,38,39,42],{},[27,40,41],{},"Gem Color:"," Green (Dexterity)",[24,44,45,48],{},[27,46,47],{},"Gem Tags:"," Attack, AoE, Movement, Channelling, Lightning",[24,50,51,54],{},[27,52,53],{},"Release:"," 3.28 Mirage (transfigured gem)",[56,57,59],"h3",{"id":58},"skill-identity","Skill Identity",[61,62,63,64,67],"p",{},"Charged Dash of Projection là ",[27,65,66],{},"transfigured variant"," của Charged Dash gốc. Đây là một trong những thay đổi lớn nhất về gameplay philosophy:",[69,70,75],"pre",{"className":71,"code":73,"language":74},[72],"language-text","Charged Dash (gốc):\n- Channel để charge up\n- Thả để dash đến destination\n- Deal damage tại điểm đích và dọc đường dash\n- PLAYER di chuyển\n\nCharged Dash of Projection:\n- Channel để project illusion\n- Illusion di chuyển theo hướng dẫn (steerable)\n- Illusion phát ra pulsing AoE waves liên tục khi di chuyển\n- PLAYER đứng yên, illusion làm damage\n","text",[76,77,73],"code",{"__ignoreMap":78},"",[61,80,81,84],{},[27,82,83],{},"Triết lý thiết kế:"," Bản gốc là mobility skill kiêm damage. Bản Projection tách biệt hai yếu tố này — player có thể đứng yên ở vị trí an toàn trong khi illusion navigate qua enemies và deal damage.",[16,86,88],{"id":87},"how-it-works","How It Works",[56,90,92],{"id":91},"core-mechanic","Core Mechanic",[94,95,96,102,108,114,120],"ol",{},[24,97,98,101],{},[27,99,100],{},"Channel:"," Giữ skill button → project và điều khiển lightning illusion",[24,103,104,107],{},[27,105,106],{},"Steering:"," Di chuyển cursor/direction → illusion follow hướng đó",[24,109,110,113],{},[27,111,112],{},"Pulse Damage:"," Illusion liên tục phát ra AoE lightning waves trong quá trình di chuyển",[24,115,116,119],{},[27,117,118],{},"Duration:"," Channel duration quyết định thời gian illusion tồn tại",[24,121,122,124],{},[27,123,53],{}," Thả channel → illusion biến mất (không dash player)",[56,126,128],{"id":127},"illusion-movement","Illusion Movement",[69,130,133],{"className":131,"code":132,"language":74},[72],"Player: Đứng yên tại vị trí channel\nIllusion: Di chuyển theo hướng player điều khiển\n            ↓\n            Mỗi frame/interval: phát ra lightning pulse\n            ↓\n            Enemies trong pulse radius bị damage\n",[76,134,132],{"__ignoreMap":78},[56,136,138],{"id":137},"so-sánh-chi-tiết-với-bản-gốc","So sánh chi tiết với bản gốc",[140,141,142,157],"table",{},[143,144,145],"thead",{},[146,147,148,152,155],"tr",{},[149,150,151],"th",{},"Thuộc tính",[149,153,154],{},"Charged Dash",[149,156,5],{},[158,159,160,174,187,200,213,226],"tbody",{},[146,161,162,168,171],{},[163,164,165],"td",{},[27,166,167],{},"Player movement",[163,169,170],{},"Có (dash)",[163,172,173],{},"Không (đứng yên)",[146,175,176,181,184],{},[163,177,178],{},[27,179,180],{},"Damage timing",[163,182,183],{},"Khi dash + tại đích",[163,185,186],{},"Liên tục khi illusion di chuyển",[146,188,189,194,197],{},[163,190,191],{},[27,192,193],{},"AoE pattern",[163,195,196],{},"Line + destination",[163,198,199],{},"Pulsing waves theo path illusion",[146,201,202,207,210],{},[163,203,204],{},[27,205,206],{},"Mobility",[163,208,209],{},"Cao",[163,211,212],{},"Không có (riêng biệt)",[146,214,215,220,223],{},[163,216,217],{},[27,218,219],{},"Safety",[163,221,222],{},"Moderate (cần dash vào)",[163,224,225],{},"Cao (đứng xa)",[146,227,228,233,236],{},[163,229,230],{},[27,231,232],{},"Skill expression",[163,234,235],{},"Dash timing",[163,237,238],{},"Illusion navigation",[56,240,242],{"id":241},"pulsing-wave-mechanic","Pulsing Wave Mechanic",[61,244,245,246,249],{},"Khác với bản gốc, damage không phải burst mà là ",[27,247,248],{},"sustained pulsing",":",[69,251,254],{"className":252,"code":253,"language":74},[72],"Illusion di chuyển qua enemy pack:\n→ Pulse 1: Hit enemies trong radius\n→ (illusion di chuyển tiếp)\n→ Pulse 2: Hit enemies trong radius mới\n→ (illusion di chuyển tiếp)\n→ Pulse 3: Hit enemies...\n→ Kết quả: Enemies dọc theo path nhận nhiều hits\n",[76,255,253],{"__ignoreMap":78},[61,257,258,261],{},[27,259,260],{},"Ý nghĩa:"," Enemies đứng yên (như boss) nhận nhiều pulses = sustained DPS. Enemies di chuyển có thể bị miss một số pulses.",[16,263,265],{"id":264},"scaling-vectors","Scaling Vectors",[56,267,269],{"id":268},"primary-scaling","Primary Scaling",[94,271,272,278,284,290],{},[24,273,274,277],{},[27,275,276],{},"Lightning Damage"," — Mỗi pulse scale với lightning damage modifiers",[24,279,280,283],{},[27,281,282],{},"AoE Radius"," — Lớn hơn = pulse cover nhiều enemies hơn",[24,285,286,289],{},[27,287,288],{},"Channel Duration"," — Dài hơn = nhiều pulses hơn",[24,291,292,295],{},[27,293,294],{},"Attack Speed"," — Tăng pulse frequency (cần verify)",[56,297,299],{"id":298},"secondary-scaling","Secondary Scaling",[21,301,302,308,314],{},[24,303,304,307],{},[27,305,306],{},"Lightning Penetration"," — Essential cho endgame",[24,309,310,313],{},[27,311,312],{},"Shock"," — Pulses có thể apply shock",[24,315,316,319],{},[27,317,318],{},"Area Damage"," — Multiplier cho mỗi pulse",[56,321,323],{"id":322},"illusion-navigation-tips","Illusion Navigation Tips",[61,325,326],{},"Skill expression cao nhất khi biết cách navigate illusion:",[21,328,329,335,341],{},[24,330,331,334],{},[27,332,333],{},"Pack clearing:"," Di chuyển illusion xuyên qua center của pack",[24,336,337,340],{},[27,338,339],{},"Boss damage:"," Giữ illusion đứng yên gần boss (pulse nhiều lần vào cùng target)",[24,342,343,346],{},[27,344,345],{},"Safety:"," Đứng ở edge của screen, project illusion vào nguy hiểm",[16,348,350],{"id":349},"best-use-cases","Best Use Cases",[61,352,353],{},[27,354,355],{},"Strengths:",[21,357,358,361,364,367,370],{},[24,359,360],{},"Player safety cao — đứng yên ở vị trí an toàn trong khi deal damage",[24,362,363],{},"Sustained lightning AoE — pulsing waves excellent cho pack clearing",[24,365,366],{},"Steerable = skill expression cao, adapt theo tình huống",[24,368,369],{},"Không cần di chuyển = consistent damage không bị interrupt bởi positioning",[24,371,372],{},"Tốt cho players không muốn dash vào nguy hiểm",[61,374,375],{},[27,376,377],{},"Weaknesses:",[21,379,380,383,386,389,392],{},[24,381,382],{},"Mất mobility từ bản gốc — phải dùng skill khác để di chuyển",[24,384,385],{},"Player đứng yên = dễ bị hit bởi telegraphed attacks",[24,387,388],{},"Channelling = có thể bị interrupt bởi stun",[24,390,391],{},"Learning curve cao: cần learn cách navigate illusion hiệu quả",[24,393,394],{},"Không phù hợp cho fights cần constant movement (DoT ground, etc.)",[16,396,398],{"id":397},"gem-links-synergies","Gem Links & Synergies",[56,400,402],{"id":401},"recommended-supports","Recommended Supports",[140,404,405,415],{},[143,406,407],{},[146,408,409,412],{},[149,410,411],{},"Support",[149,413,414],{},"Benefit",[158,416,417,427,436,446,456,466],{},[146,418,419,424],{},[163,420,421],{},[27,422,423],{},"Faster Attacks",[163,425,426],{},"Tăng pulse frequency",[146,428,429,433],{},[163,430,431],{},[27,432,306],{},[163,434,435],{},"Essential cho lightning",[146,437,438,443],{},[163,439,440],{},[27,441,442],{},"Increased AoE",[163,444,445],{},"Lớn hơn pulse radius",[146,447,448,453],{},[163,449,450],{},[27,451,452],{},"Added Lightning Damage",[163,454,455],{},"Flat damage cho mỗi pulse",[146,457,458,463],{},[163,459,460],{},[27,461,462],{},"Concentrated Effect",[163,464,465],{},"More damage, smaller AoE (boss focus)",[146,467,468,474],{},[163,469,470,473],{},[27,471,472],{},"Faster Projectiles"," (nếu applicable)",[163,475,476],{},"Illusion speed",[56,478,480],{"id":479},"ascendancy-compatibility","Ascendancy Compatibility",[61,482,483,486],{},[27,484,485],{},"Pathfinder (Ranger)"," — Movement speed flasks → separate mobility solution + Dexterity class fit.",[61,488,489,492],{},[27,490,491],{},"Raider (Ranger)"," — Frenzy charge generation + onslaught: attack speed để tăng pulse rate.",[61,494,495,498],{},[27,496,497],{},"Deadeye (Ranger)"," — Chain và AoE scaling nếu pulses có projectile component.",[16,500,502],{"id":501},"sources","Sources",[21,504,505],{},[24,506,507,510],{},[27,508,509],{},"GGG Patch Notes 3.28.0 Mirage"," — Transfigured gem reveal, Projection mechanic description",[16,512,514],{"id":513},"changelog","Changelog",[140,516,517,530],{},[143,518,519],{},[146,520,521,524,527],{},[149,522,523],{},"Version",[149,525,526],{},"Date",[149,528,529],{},"Changes",[158,531,532],{},[146,533,534,537,540],{},[163,535,536],{},"1.0.0",[163,538,539],{},"2026-03-07",[163,541,542],{},"Initial documentation từ patch notes 3.28 — pre-league theorycraft",[16,544,546],{"id":545},"relationships","Relationships",[21,548,549,561],{},[24,550,551,554,555,560],{},[27,552,553],{},"synergizes_with"," ",[556,557,559],"a",{"href":558},"/mechanics/skills/storm-brand","Storm Brand"," — Cùng lightning AoE theme, có thể combo trong mapping",[24,562,563,554,566,570],{},[27,564,565],{},"related",[556,567,569],{"href":568},"/builds/ranger/poisonous-concoction-pathfinder","Poisonous Concoction Pathfinder"," — Dexterity-based build structure tham khảo",{"title":78,"searchDepth":572,"depth":572,"links":573},2,[574,578,584,589,590,594,595,596],{"id":18,"depth":572,"text":19,"children":575},[576],{"id":58,"depth":577,"text":59},3,{"id":87,"depth":572,"text":88,"children":579},[580,581,582,583],{"id":91,"depth":577,"text":92},{"id":127,"depth":577,"text":128},{"id":137,"depth":577,"text":138},{"id":241,"depth":577,"text":242},{"id":264,"depth":572,"text":265,"children":585},[586,587,588],{"id":268,"depth":577,"text":269},{"id":298,"depth":577,"text":299},{"id":322,"depth":577,"text":323},{"id":349,"depth":572,"text":350},{"id":397,"depth":572,"text":398,"children":591},[592,593],{"id":401,"depth":577,"text":402},{"id":479,"depth":577,"text":480},{"id":501,"depth":572,"text":502},{"id":513,"depth":572,"text":514},{"id":545,"depth":572,"text":546},"Lightning","skill","md","poe1","green","3.28",28,{"attribute_requirement":605,"meta_tags":608,"template":614},{"strength":606,"dexterity":607,"intelligence":606},0,42,[609,610,611,612,613,602],"transfigured","channelling","movement","projection","lightning","templates/skill-template.md",true,"3.28.0","/mechanics/skills/charged-dash-of-projection",{"title":5,"description":78},[620,621,622,623,597],"Attack","AoE","Movement","Channelling","active","published","mechanics/skills/charged-dash-of-projection",[598,628,611,610,613,629,630,609,612,602,600],"charged-dash","attack","aoe","1Us_bqUDFb3BoTCM0MEXcGquA9tClXhGv5Aa64HncRU",[],1779728266910]